这项工作着重于基于气动式柔软可穿戴设备的本体感受反馈的闭环控制,旨在将来支持婴儿完成任务。该设备包括两个柔软的气动执行器(一个基于纺织品和一个硅胶铸造),可积极控制每个手臂的两个自由度(分别为肩部内收/绑架和肘部屈曲/扩展)。可穿戴设备附加的惯性测量单元(IMU)提供实时关节角度反馈。通过文献中报道的婴儿(ARM长度)的人体测量数据来告知设备运动学分析。婴儿到达中的运动和肌肉共同激活模式被认为是为设备的最终效应器提供所需的轨迹。然后,开发了一个比例衍生的控制器来调节执行器内部的压力,然后沿着可及工作空间内的所需设定点移动手臂。提出了有关使用工程模特的跟踪所需的臂轨迹的实验结果,表明所提出的控制器可以帮助指导人体模特的腕部到达所需的设定点。
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本文介绍了HyperGraph神经网络方法的新颖版本。该方法用于解决嘈杂的标签学习问题。首先,我们将PCA尺寸还原技术应用于图像数据集的特征矩阵,以减少图像数据集的特征矩阵中的“噪声”和冗余功能方法。然后,基于经典的半监督学习方法,经典的基于超毛图的半手法学习方法,图形神经网络,HyperGraph神经网络和我们提出的HyperGraph神经网络用于解决嘈杂的标签学习问题。评估和比较这五种方法的精度。实验结果表明,当噪声水平提高时,超图神经网络方法达到了最佳性能。此外,高图神经网络方法至少与图神经网络一样好。
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Knowledge representation and reasoning in law are essential to facilitate the automation of legal analysis and decision-making tasks. In this paper, we propose a new approach based on legal science, specifically legal taxonomy, for representing and reasoning with legal documents. Our approach interprets the regulations in legal documents as binary trees, which facilitates legal reasoning systems to make decisions and resolve logical contradictions. The advantages of this approach are twofold. First, legal reasoning can be performed on the basis of the binary tree representation of the regulations. Second, the binary tree representation of the regulations is more understandable than the existing sentence-based representations. We provide an example of how our approach can be used to interpret the regulations in a legal document.
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Mixtures of regression are a powerful class of models for regression learning with respect to a highly uncertain and heterogeneous response variable of interest. In addition to being a rich predictive model for the response given some covariates, the parameters in this model class provide useful information about the heterogeneity in the data population, which is represented by the conditional distributions for the response given the covariates associated with a number of distinct but latent subpopulations. In this paper, we investigate conditions of strong identifiability, rates of convergence for conditional density and parameter estimation, and the Bayesian posterior contraction behavior arising in finite mixture of regression models, under exact-fitted and over-fitted settings and when the number of components is unknown. This theory is applicable to common choices of link functions and families of conditional distributions employed by practitioners. We provide simulation studies and data illustrations, which shed some light on the parameter learning behavior found in several popular regression mixture models reported in the literature.
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Domain adaptation has been vastly investigated in computer vision but still requires access to target images at train time, which might be intractable in some conditions, especially for long-tail samples. In this paper, we propose the task of `Prompt-driven Zero-shot Domain Adaptation', where we adapt a model trained on a source domain using only a general textual description of the target domain, i.e., a prompt. First, we leverage a pretrained contrastive vision-language model (CLIP) to optimize affine transformations of source features, bringing them closer to target text embeddings, while preserving their content and semantics. Second, we show that augmented features can be used to perform zero-shot domain adaptation for semantic segmentation. Experiments demonstrate that our method significantly outperforms CLIP-based style transfer baselines on several datasets for the downstream task at hand. Our prompt-driven approach even outperforms one-shot unsupervised domain adaptation on some datasets, and gives comparable results on others. The code is available at https://github.com/astra-vision/PODA.
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This paper presents the development of an AI-based language learning platform Revita. It is a freely available intelligent online tutor, developed to support learners of multiple languages, from low-intermediate to advanced levels. It has been in pilot use by hundreds of students at several universities, whose feedback and needs are shaping the development. One of the main emerging features of Revita is the introduction of a system of linguistic constructs as the representation of domain knowledge. The system of constructs is developed in close collaboration with experts in language teaching. Constructs define the types of exercises, the content of the feedback, and enable the detailed modeling and evaluation of learning progress.
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Temporal Graph Neural Network (TGNN) has been receiving a lot of attention recently due to its capability in modeling time-evolving graph-related tasks. Similar to Graph Neural Networks, it is also non-trivial to interpret predictions made by a TGNN due to its black-box nature. A major approach tackling this problems in GNNs is by analyzing the model' responses on some perturbations of the model's inputs, called perturbation-based explanation methods. While these methods are convenient and flexible since they do not need internal access to the model, does this lack of internal access prevent them from revealing some important information of the predictions? Motivated by that question, this work studies the limit of some classes of perturbation-based explanation methods. Particularly, by constructing some specific instances of TGNNs, we show (i) node-perturbation cannot reliably identify the paths carrying out the prediction, (ii) edge-perturbation is not reliable in determining all nodes contributing to the prediction and (iii) perturbing both nodes and edges does not reliably help us identify the graph's components carrying out the temporal aggregation in TGNNs.
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Neural approaches have become very popular in the domain of Question Answering, however they require a large amount of annotated data. Furthermore, they often yield very good performance but only in the domain they were trained on. In this work we propose a novel approach that combines data augmentation via question-answer generation with Active Learning to improve performance in low resource settings, where the target domains are diverse in terms of difficulty and similarity to the source domain. We also investigate Active Learning for question answering in different stages, overall reducing the annotation effort of humans. For this purpose, we consider target domains in realistic settings, with an extremely low amount of annotated samples but with many unlabeled documents, which we assume can be obtained with little effort. Additionally, we assume sufficient amount of labeled data from the source domain is available. We perform extensive experiments to find the best setup for incorporating domain experts. Our findings show that our novel approach, where humans are incorporated as early as possible in the process, boosts performance in the low-resource, domain-specific setting, allowing for low-labeling-effort question answering systems in new, specialized domains. They further demonstrate how human annotation affects the performance of QA depending on the stage it is performed.
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The 1$^{\text{st}}$ Workshop on Maritime Computer Vision (MaCVi) 2023 focused on maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicle (USV), and organized several subchallenges in this domain: (i) UAV-based Maritime Object Detection, (ii) UAV-based Maritime Object Tracking, (iii) USV-based Maritime Obstacle Segmentation and (iv) USV-based Maritime Obstacle Detection. The subchallenges were based on the SeaDronesSee and MODS benchmarks. This report summarizes the main findings of the individual subchallenges and introduces a new benchmark, called SeaDronesSee Object Detection v2, which extends the previous benchmark by including more classes and footage. We provide statistical and qualitative analyses, and assess trends in the best-performing methodologies of over 130 submissions. The methods are summarized in the appendix. The datasets, evaluation code and the leaderboard are publicly available at https://seadronessee.cs.uni-tuebingen.de/macvi.
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This paper presents a two-step algorithm for online trajectory planning in indoor environments with unknown obstacles. In the first step, sampling-based path planning techniques such as the optimal Rapidly exploring Random Tree (RRT*) algorithm and the Line-of-Sight (LOS) algorithm are employed to generate a collision-free path consisting of multiple waypoints. Then, in the second step, constrained quadratic programming is utilized to compute a smooth trajectory that passes through all computed waypoints. The main contribution of this work is the development of a flexible trajectory planning framework that can detect changes in the environment, such as new obstacles, and compute alternative trajectories in real time. The proposed algorithm actively considers all changes in the environment and performs the replanning process only on waypoints that are occupied by new obstacles. This helps to reduce the computation time and realize the proposed approach in real time. The feasibility of the proposed algorithm is evaluated using the Intel Aero Ready-to-Fly (RTF) quadcopter in simulation and in a real-world experiment.
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